gfn.gym
Subpackages
Submodules
Package Contents
Classes
Box environment, corresponding to the one in Section 4.1 of https://arxiv.org/abs/2301.12594 |
|
Environment for discrete energy-based models, based on https://arxiv.org/pdf/2202.01361.pdf |
|
Base class for discrete environments, where actions are represented by a number in |
- class gfn.gym.Box(delta=0.1, R0=0.1, R1=0.5, R2=2.0, epsilon=0.0001, device_str='cpu')
Bases:
gfn.env.EnvBox environment, corresponding to the one in Section 4.1 of https://arxiv.org/abs/2301.12594
- Parameters
delta (float) –
R0 (float) –
R1 (float) –
R2 (float) –
epsilon (float) –
device_str (Literal[cpu, cuda]) –
- property log_partition: float
Returns the logarithm of the partition function.
- Return type
float
- is_action_valid(states, actions, backward=False)
Returns True if the actions are valid in the given states.
- Parameters
states (gfn.states.States) –
actions (gfn.actions.Actions) –
backward (bool) –
- Return type
bool
- log_reward(final_states)
Either this or reward needs to be implemented.
- Parameters
final_states (gfn.states.States) –
- Return type
torchtyping.TensorType[batch_shape, torch.float]
- make_Actions_class()
Returns a class that inherits from Actions and implements the environment-specific methods.
- Return type
type[gfn.actions.Actions]
- make_States_class()
Returns a class that inherits from States and implements the environment-specific methods.
- Return type
type[gfn.states.States]
- maskless_backward_step(states, actions)
Function that takes a batch of states and actions and returns a batch of previous states. Does not need to check whether the actions are valid or the states are sink states.
- Parameters
states (gfn.states.States) –
actions (gfn.actions.Actions) –
- Return type
torchtyping.TensorType[batch_shape, 2, torch.float]
- maskless_step(states, actions)
Function that takes a batch of states and actions and returns a batch of next states. Does not need to check whether the actions are valid or the states are sink states.
- Parameters
states (gfn.states.States) –
actions (gfn.actions.Actions) –
- Return type
torchtyping.TensorType[batch_shape, 2, torch.float]
- static norm(x)
- Parameters
x (torchtyping.TensorType[batch_shape, 2, torch.float]) –
- Return type
torch.Tensor
- class gfn.gym.DiscreteEBM(ndim, energy=None, alpha=1.0, device_str='cpu', preprocessor_name='Identity')
Bases:
gfn.env.DiscreteEnvEnvironment for discrete energy-based models, based on https://arxiv.org/pdf/2202.01361.pdf
- Parameters
ndim (int) –
energy (EnergyFunction | None) –
alpha (float) –
device_str (Literal[cpu, cuda]) –
preprocessor_name (Literal[Identity, Enum]) –
- property all_states: gfn.states.DiscreteStates
Returns a batch of all states. The batch_shape should be (n_states,). This should satisfy: self.get_states_indices(self.all_states) == torch.arange(self.n_states)
- Return type
- property log_partition: float
Returns the logarithm of the partition function.
- Return type
float
- property n_states: int
- Return type
int
- property n_terminating_states: int
- Return type
int
- property terminating_states: gfn.states.DiscreteStates
Returns a batch of all terminating states for environments with enumerable states. The batch_shape should be (n_terminating_states,). This should satisfy: self.get_terminating_states_indices(self.terminating_states) == torch.arange(self.n_terminating_states)
- Return type
- property true_dist_pmf: torch.Tensor
Returns a one-dimensional tensor representing the true distribution.
- Return type
torch.Tensor
- get_states_indices(states)
The chosen encoding is the following: -1 -> 0, 0 -> 1, 1 -> 2, then we convert to base 3
- Parameters
states (gfn.states.DiscreteStates) –
- Return type
torchtyping.TensorType[batch_shape]
- get_terminating_states_indices(states)
- Parameters
states (gfn.states.DiscreteStates) –
- Return type
torchtyping.TensorType[batch_shape]
- is_exit_actions(actions)
- Parameters
actions (torchtyping.TensorType[batch_shape]) –
- Return type
torchtyping.TensorType[batch_shape]
- log_reward(final_states)
Either this or reward needs to be implemented.
- Parameters
final_states (gfn.states.DiscreteStates) –
- Return type
torchtyping.TensorType[batch_shape]
- make_States_class()
Returns a class that inherits from States and implements the environment-specific methods.
- Return type
- maskless_backward_step(states, actions)
Function that takes a batch of states and actions and returns a batch of previous states. Does not need to check whether the actions are valid or the states are sink states.
- Parameters
states (gfn.states.States) –
actions (gfn.actions.Actions) –
- Return type
torchtyping.TensorType[batch_shape, state_shape, torch.float]
- maskless_step(states, actions)
Function that takes a batch of states and actions and returns a batch of next states. Does not need to check whether the actions are valid or the states are sink states.
- Parameters
states (gfn.states.States) –
actions (gfn.actions.Actions) –
- Return type
torchtyping.TensorType[batch_shape, state_shape, torch.float]
- class gfn.gym.HyperGrid(ndim=2, height=4, R0=0.1, R1=0.5, R2=2.0, reward_cos=False, device_str='cpu', preprocessor_name='KHot')
Bases:
gfn.env.DiscreteEnvBase class for discrete environments, where actions are represented by a number in {0, …, n_actions - 1}, the last one being the exit action. DiscreteEnv allow specifying the validity of actions (forward and backward), via mask tensors, that are directly attached to States objects.
- Parameters
ndim (int) –
height (int) –
R0 (float) –
R1 (float) –
R2 (float) –
reward_cos (bool) –
device_str (Literal[cpu, cuda]) –
preprocessor_name (Literal[KHot, OneHot, Identity, Enum]) –
- property all_states: gfn.states.DiscreteStates
Returns a batch of all states. The batch_shape should be (n_states,). This should satisfy: self.get_states_indices(self.all_states) == torch.arange(self.n_states)
- Return type
- property log_partition: float
Returns the logarithm of the partition function.
- Return type
float
- property n_states: int
- Return type
int
- property n_terminating_states: int
- Return type
int
- property terminating_states: gfn.states.DiscreteStates
Returns a batch of all terminating states for environments with enumerable states. The batch_shape should be (n_terminating_states,). This should satisfy: self.get_terminating_states_indices(self.terminating_states) == torch.arange(self.n_terminating_states)
- Return type
- property true_dist_pmf: torch.Tensor
Returns a one-dimensional tensor representing the true distribution.
- Return type
torch.Tensor
- build_grid()
Utility function to build the complete grid
- Return type
- get_states_indices(states)
- Parameters
states (gfn.states.DiscreteStates) –
- Return type
torchtyping.TensorType[batch_shape, torch.long]
- get_terminating_states_indices(states)
- Parameters
states (gfn.states.DiscreteStates) –
- Return type
torchtyping.TensorType[batch_shape, torch.long]
- log_reward(final_states)
Either this or reward needs to be implemented.
- Parameters
final_states (gfn.states.DiscreteStates) –
- Return type
torchtyping.TensorType[batch_shape, torch.float]
- make_States_class()
Creates a States class for this environment
- Return type
- maskless_backward_step(states, actions)
Function that takes a batch of states and actions and returns a batch of previous states. Does not need to check whether the actions are valid or the states are sink states.
- Parameters
states (gfn.states.DiscreteStates) –
actions (gfn.actions.Actions) –
- Return type
torchtyping.TensorType[batch_shape, state_shape, torch.float]
- maskless_step(states, actions)
Function that takes a batch of states and actions and returns a batch of next states. Does not need to check whether the actions are valid or the states are sink states.
- Parameters
states (gfn.states.DiscreteStates) –
actions (gfn.actions.Actions) –
- Return type
torchtyping.TensorType[batch_shape, state_shape, torch.float]
- true_reward(final_states)
In the normal setting, the reward is: R(s) = R_0 + 0.5 prod_{d=1}^D mathbf{1} left( leftlvert frac{s^d}{H-1}
0.5 rightrvert in (0.25, 0.5] right)
2 prod_{d=1}^D mathbf{1} left( leftlvert frac{s^d}{H-1} - 0.5 rightrvert in (0.3, 0.4) right)
- Parameters
final_states (gfn.states.DiscreteStates) –
- Return type
torchtyping.TensorType[batch_shape, torch.float]